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Arcade

Pool

Pocket fifteen balls while keeping the shot count low.

by Frank Force

Play

Opens on killedbyapixel.github.io

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About this game

This version asks you to sink all fifteen balls rather than describing an opponent-based eight-ball match. Sinking the cue ball costs a stroke and respawns it. Aim and power use different pointer gestures on desktop and touch devices.

Objective

Sink all fifteen balls in few shots.

Progression

Continue shots until all target balls are pocketed.

End conditions

Pocketing the cue ball costs a stroke and respawns it; terminal failure rules are unknown.

Guide based on official sources; this is not a new gameplay or mobile compatibility test.

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Game languages
? — Not checked; site navigation is not evidence of game language.
Last recorded check
2026-10-25T10:28:54Z
Desktop
verified
Mobile
Not checked
User ad reports
No public ad-report summary. Ads may exist.
Age rating
Not verified
AI use (optional creator information)
Creator information — The creator’s AI-assisted LittleJS toolkit names this game among the finished games built with its tools. The creator also describes the Claude Code workflow.

How to play

Desktop: mouse aims, distance from cue ball sets power, click shoots. Touch: drag behind cue ball, pull farther for power, release to shoot. Touch behavior is documented, not device-tested.

Code license

MIT — official license source

Copyright (c) 2026 Frank Force

Implementation: LittleJS, JavaScript, HTML5. Named engine and implementation languages verified in existing research; engine version and new runtime/device checks are not asserted. Official implementation notes

Applies to software code. Original game image, audio and iframe permissions remain unconfirmed. HopJelly uses an independent illustration and links to the original game.

Image credits

Original HopJelly illustration. Illustration — not actual gameplay. No original game artwork copied.

External games, ads and content may change. A review is not an age rating or safety certification.