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Game player - original-site play

Tracks concept illustration — not actual gameplay
EXTERNAL GAME

Tracks

Complete a non-crossing railway from A to B while matching row and column track counts.

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Illustration — not actual gameplay
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About Tracks

Collected link — not evaluated. Play unverified. No child-suitability or successful gameplay claim.

Official game board opened in AM02 ChatGPT in-app browser. Play inputs, completion, mobile and touch not tested. Opens on the official site.

Game languages
EN — English official UI/manual observed in 2026-11-02 research; no other language inventory verified
Last recorded check
2026-11-03
Desktop
screen_opened
Mobile
Not checked
User ad reports
No public ad-report summary. Ads may exist.
Age rating
Not verified
AI use (optional creator information)
Not documented. AI use is not required for listing.

Tracks is a railway-layout logic puzzle played across a square-cell grid. A partial route already appears on the board, with endpoints marked A and B. The counts along the outside tell you how many cells in each row and column must contain a piece of track. You must complete one continuous route using straight rails and right-angle turns, without allowing the line to cross itself. An edge click can declare that two neighboring squares are connected by rail, or mark an edge that definitely cannot carry track. A cell click can mark a square as containing track even before you know its orientation, or rule that square out. Drawing across several cells lets you record a longer run of positive or negative deductions. The official Custom options offer different dimensions and difficulties, including a setting that changes whether adjacent single-segment clue counts are allowed.

Objective

Join A and B with a non-self-intersecting railway, matching every row and column clue.

Progression

Generated railway grids with configurable dimensions and difficulty. No campaign, score or level progression was claimed.

Guide based on official sources; this is not a new gameplay or mobile compatibility test.

How to play

Left-click an edge between cells to add rail connection. Right-click an edge to mark it as impossible. Left-click a cell to indicate it must contain track; right-click a cell to rule it out. Left- or right-drag across multiple cells to mark a straight run.

Game details and verification record

Code license

MIT — official license source

Simon Tatham and contributors; exact per-file rights holders may differ

Applies to software code. Original game image, audio and iframe permissions remain unconfirmed. HopJelly uses an independent illustration and links to the original game.

Creator & sources

Created by James Harvey; Simon Tatham Portable Puzzle Collection.

Official game page

Independent OpenAI ImageGen editorial concept illustration; not actual gameplay. No publisher screenshot, logo or game asset copied.

External game content remains with its creator. An accessible URL does not grant permission to embed it. Mobile controls and language support may be unverified.

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